NWN Vault Down

UPDATE: The Vault is back online, at least for the time being.

If you’ve tried downloading the Sanctum of the Archmage (SotA) game modules, or visiting its (or any other) pages on the Neverwinter Nights Vault since yesterday afternoon, you’ve probably seen the ominous “server not found” messages from that are now coming from http://nwvault.ign.com. I’ve been keeping an eye on this since I became aware of it last night, and I’m hoping that it’s something simple and temporary like a DNS error. However, there is some talk going around through the NWN modding community that this may in fact be a permanent (and not entirely unanticipated) shutdown of the site that has been so central to the NWN modding community for so many years.

As a result, those parts of the SotA module downloads that reference files on the NWN Vault won’t work until it either comes back up, or an alternative is provided. I’m going to wait until this weekend to see if we get more definitive news about the Vault’s status going forward. If it continues to be unavailable, then I’ll take steps to set up new downloads for those files. Hopefully within a week at the latest, players who want to download  and play SotA should be able to do so once again.

As far as the future of the Vault is concerned, I don’t know anything more than is currently going around the “rumor mill” on the Bioware Social Network (for example, here and here), or on some other CRPG related sites (for example, here and here). The good news, though, is that thanks to the heroic actions of Rolo Kipp and his band of minions from The Vault Preservation Project for NWN1 and NWN2, the that data has been archived and won’t be lost:

“Pain & Tarot, Werelynx & Henesua. Others. A lot of people have been working hard over the last two months saving stuff.
We have archive of all the project files through last Sunday. We have copies of the meta data and copies of the download counts and award tags and at least the first page of comments.
We have archives of most of the articles and tutorials. We even have the surviving “top ten” lists… The library may be burning, but the books are safe.

“Not everything works. Not everything works right. But the new place is starting to come together.”

So a new Neverwinter Vault to replace the old one is being stood up as we speak — and once the dust settles, module pages for the Sanctum of the Archmage series will be available there. 🙂

Hellman Family Values

“The Fire Elves long ago rejected the values of love and family. Everyone is property of the state. Hellwomen compete for the attention of males, paying dowries for their sexual attentions. If they conceive and give birth, the child is taken to be raised in a communal education center. The mother is paid for her contribution to society — and the greater the status of the father, the greater the payment.”

 — A’Lindra Ta’Lin, Sanctum of the Archmage: The Sight

Sanctum of the Archmage: The Future

I’m pleased to announce plans for the very first work in the saga, tentatively titled “Sanctum of the Archmage: The Beginning,” to be released later this year as a Kindle novella. It will serve as an “introductory prequel” to the rest of the series…


Now that the final remake of my game module, Sanctum of the Archmage 1: The Sight has been released, I thought this would be a good time to discuss some of my future plans for the Sanctum of the Archmage writing projects.

When I first discovered “game modding” with Neverwinter Nights years ago, I made a conscious decision to put aside work for a while on the Sanctum of the Archmage novels. Newly fascinated by the idea of telling stories through the medium of computer-based role-playing games (or CRPGs), I took some time to explore developing part of the backstory to the novels in that form instead. My goals were both to teach myself the new and fascinating art of interactive storytelling through computer games, which I’ve always liked, and to try to help build an audience for my writing at the same time. I think by now that I’ve managed some success at both — and while time-consuming, I found that challenging myself to develop ever better storytelling games was something that I really enjoyed. There’s no question, though, that that effort has turned out to be a substantially longer diversion from my core fiction writing work than I’d originally intended.

I’ve also had to take a hard look at my somewhat ambitious plans for the module series, given a realistic assessment of my other goals and the amount of time I actually have to work on it. My “real life” career as a computer scientist demands most of my time and attention, and I have plans for developing it further that will require additional focus on learning certain new technologies. Both writing and modding are things that I can only afford to do in my (unfortunately, not especially plentiful) spare time — which I need to be more hard-nosed about rationing. Some reflection has consequently forced me to the conclusion that while I’m not quite ready to give up on Sanctum as a modding project just yet, that I need to make more time in my schedule for other efforts as well.

I’ve also become aware of some recent developments in the publishing industry that have an important bearing on my prospects for continued work on the novels. These include the dramatic rise in electronic and indie self-publishing, which has opened up exciting new possibilities for authors that didn’t exist only a few years ago. One writer friend of mine is now publishing her work in this form, and has even written a Kindle book on Step by Step Kindle Publishing. Fantasy author Terry Goodkind deliberately published his latest novel, The First Confessor, solely in e-book form, and his comments on that decision are thought-provoking. And readers who have played his NWN modules may know that Stephen Nowland (aka Savant) has been adapting the story told in his Aielund Saga and publishing it as a set of Kindle — and most recently, indie paperback — novels.

These are all considerations that I can’t ignore any longer, given that my main goal has always been to publish Sanctum of the Archmage as a novel series. So I’ve decided, after releasing the re-make of my first module, to turn the main focus of the project back to that effort. I’m therefore pleased to announce plans for the very first work in the saga, tentatively titled Sanctum of the Archmage: The Beginning, to be released later this year as a Kindle novella. It will serve as an “introductory prequel” to the rest of the series, telling the story of the massacre of Lannamon, and the opening scenes of The Sight up to fleeing Blackwing Lodge.

This is a project I’m very excited about starting, and I hope that you are too. I’ll be posting about it again soon and as it develops, so stay tuned!

Sanctum 1: The Sight, v4.1 Released!

I’ve just released an update for Sanctum of the Archmage, Chapter 1: The Sight to version 4.1. The update fixes a handful of (mostly minor) issues that I found in a post-release review of v4.0, and adds a couple of new features.

Download and Install Directions for Sanctum of the Archmage Chapter 1, v4.1q

If you have v4.0 and want to update to v4.1, here’s a (much smaller) download containing only the files that have changed for the new release:

Sanctum of the Archmage v4.1 Upgrade from Version v4.0

Barring any unexpected major bugs in v4.1, I expect this to be the final release of Sanctum 1. Now that it’s out I’m going to take a well earned (and needed!) break from modding before resuming work on the Sanctum 2 v4 update, which I expect to be available this spring. Then it’ll be back to work on Sanctum 3, as well as on an exciting new project that I should be ready to announce very soon. So stay tuned!

– Andarian

Sanctum 1v40cQ Bug Patch

EDIT 1/5/2012: I’ve added a couple of additional (and minor) bugfixes, and updated the patch to release 4.0c. This should be the last patch to version 4.0 before the release of v4.1.

EDIT 1/4/2012: I’ve added one more bugfix (see 1st comment for details) and updated the patch to level v40b.

I’ve uploaded an updated patch hak (to version 4.0a) for the recent Sanctum v40 release. It fixes two bugs that I found, in completing the “Beastmen in Exile” and “Earthen Road” quests. You can find it at the following link — just download and unzip the file, and use it to replace the existing SanctumPatchV4Q.hak file in your hak directory:

Sanctum 1 v4.0c Patch Hak

I’m also working on a module update to version 4.1, which should be out by tomorrow. It fixes these bugs and a few other very minor issues, and adds a couple of new features (mostly related to some new and improved items available in the treasure system).

SPOILER ALERT: See the first comment for details about the issues fixed by the patch.

Sanctum 1: The Sight Remake (v4.0) Released!

I’m pleased to (finally!) announce the release of the updated Neverwinter Nights module for Sanctum of the Archmage, Chapter 1: The Sight, version 4.0! The new files are up and can be downloaded now. See the following PDF for details on the required downloads:

Installation Directions, Downloads, and “Compilation” Haks required for Sanctum of the Archmage Chapter 1, v4.0q

A word of warning in advance: the download requirements for the updated version of the module are very large — including, among other packages, both Project Q v1.5 and CEP v2.4.

I’d like to extend special thanks to my Beta testers, who did a thorough and outstanding job of helping me shake out the bugs in the final versions; the principals at Project Q, for their years-long support in helping me to integrate their content into the updated version; and my players, for their always encouraging support and interest.

— Andarian

Final Release Test

The release version of the NWN CRPG Module, Sanctum of the Archmage: The Sight v4.0, is now in its final playtest. If I don’t find any significant unexpected bugs, I’ll be updating the readme and hint documents, and then posting it for download on my website. It should be up tomorrow, and definitely no later than Monday.

Sanctum 1v4 Beta Test 2 is Underway!

The second beta test for Sanctum of the Archmage Chapter 1, version v4, is now underway! The test now has eight players in total, split about half and half between new testers and those who played the first beta version. I’ve made a boatload of fixes and added a few new features, and I think this will be the last test needed before a public release. The way things are looking right now that should definitely be out before the end of the year. 🙂