Although I’ve been talking for a while now about my intent to finally get back to finishing Sanctum of the Archmage, circumstances have for some time had a habit of conspiring in one way or another to delay those plans. So I’m pleased to announce that I’ve recently made several decisions aimed at ending those delays, and at speeding up when the remaining chapters of the saga will be available.
The first step was finally completing my graduate work. I had gone back to college part time for a second Master’s degree (in physics) several years ago, but it had ended up dragging on longer than I had expected. Sanctum chapters 1 and 2 were actually built in the spare time I could find between (some very challenging) classes, which is one reason for the slow pace of the saga’s development. I finally graduated earlier this year, and that’s started to allow me more time for other projects again.
The second step was one that I initiated a few weeks ago, when I regretfully announced my resignation as Chairman of the Academy for Modding Excellence, effective at the end of 2009. Working with the AME, first as Vice-Chairman and then this year as Chairman, was a wonderful and fun experience that also allowed me to meet some really terrific people. Although I’ll be retaining my membership with the Academy, it will be with a much reduced workload that will allow me more time to work on my modules.
The third and most recent step, which I’m pleased to announce here publicly for the first time, is that I’ve decided to form a modding team to finish the Sanctum of the Archmage saga. I concluded that this would be a good idea for several (probably obvious) reasons, not the least of which is that my chances of being able to finish the modules in a reasonable amount of time would be significantly increased if I had some help. Since modding is beginning to move more and more in the direction now of team-based rather than individual work, I thought this would be a good time to make that transition myself.
I think this is especially true given the plans that I’ve hinted at in previous posts, but would now like to make official: that the final part of the Sanctum of the Archmage saga, The Alliance, will be developed in Bioware’s new CRPG, Dragon Age (or DA). Some of you may know that I was a member of the DA Toolset Beta team earlier this year, and participated in Bioware’s “DA Builder Event” this summer. These unfortunately also helped to delay my work on developing the next chapter; but they were good opportunities that I think will ultimately help me to improve as a modder and to make the series even better in the long run. Since it has a much more complex and powerful toolset than Neverwinter Nights, team development will probably be typical for modules developed for Dragon Age.
My plan for the Sanctum Team is to have two groups working on parallel development tracks. One group will be working on finishing the last two modules of Part II of the saga, “The Miracle Worker,” which will be in Neverwinter Nights and will use the fabulous new Project Q content. The second group will start development on the first act of Part III, “The Alliance,” in Dragon Age. It’s my hope that with these parallel development efforts going on simultaneously, that the end of Part II and beginning of Part III could be brought out without too much time between them.
It’s a fairly ambitious plan, and you can probably see why I’ll need to recruit a team of folks to work with to make it happen. So far, I’ve got four team members from the Neverwinter Nights community interested in the project (including myself), and I’m hoping to at least double that in the near future. The team will need folks with several different skill sets, from level builders to the voice actors that we’ll need for the Dragon Age modules. I’ll be in the role of lead writer and designer, and the prospect of working together to make an RPG with a group of really talented folks is one that I’m really looking forward to. 🙂
Congratulations on both accounts. Grad work does have a tendency to go waaaay longer than anticipated.
Re: SoA Part III, “The Alliance,”
Would that be some kind of standalone completely independent (but following on) from Parts I and II with new characters? Obviously player characters can’t be imported from NW1 to DA and I can’t even begin to think how all the familiar companions and the state of the relationship between player and Robin / Diana / Orion could be brought across from one to the other…never mind all the skills abilities and spells built up thus far.
Oh, and congrats on the graduation – did you have to wear a mortar board? 🙂
There are several possible ways all the variables could be exported, none are exactly perfect but one way would be to export the data to the NWN log then run a external program that would parse it into something suitable for DA that places it in the correct location. Thats probably a bad example but its certainly not an insurmountable task. Your characters class etc will of course need remade, but for me at least thats not a issue the story and its status is all that needs to be carried over.
Anyway I’m eager to see the story continued not to mention see what you make with the DA toolset. So best of luck finding all the folks you need.
Oh and congrats on the graduation
Congratulations with regards to your degree. It’s a shame about AME, your presence and hard work was noticed even by non-builders like myself. I wish you all the best for your future works in DA, you’ve turned out a couple of fabulous modules in NWN, that I can’t imagine what you’ll be able to do with the DA toolset.
Here’s wishing you and your family a very Merry Christmas, and a Happy New Year; cheers to you and yours!
Maybe a multiple choice Q and A at teh beginning of dragon age would be a good way to set variables. That would let people make changes (if they want) from the NWN 1 mods, would accommodate newcomers who did not play NWN 1, and would let you replay with different choices.
Saw the new version at the vault. Thanks.
I didn’t realise how long I have been away from anything to do with NWN. It seems like things are going quite nicely here!
I’d like to help with this wonderful SOA saga, if I can. I don’t have much knowledge about NWN1 toolset, and none whatsoever about the Dragon Age toolset, but if you could tell me what you need, I might be able to help you out. I’d like to help if I can, since I owe hours of wonderful time to this series.