First Playtest Complete

I just finished the first playtest a few minutes ago! I’ve got a pile of notes about things that need to be fixed up and added, some of which I took care of during the test and checked out with the patch hak. Most of it’s little stuff, and the biggest items look like they’re going to be added dialogue lines that need to be written to flesh out the new henchman’s interactions with other characters. (Of the three new henchmen, two only travel with the party for a short time. But the way the logic of the story changes worked out, the  third needed to be available for about a third of the module from about halfway through to near the end.)

The changes should probably take me a week or two to make, and to check out with one more playthrough. Then I’ll be able to package it for a closed beta test. It won’t be long now, so stay tuned!

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