Call for Beta Testers

The long-awaited (certainly by me, anyway :)) version 3.2 update to Sanctum of the Archmage 1 and 2 is just about ready! I’ve finally finished building it, and I’m just about to start what hope will be my final playtest before making the module available for beta testing. It should be ready by next weekend if everything goes well.

I’ve ended up adding a lot of new features in v3.2, most notably Romantic Animations and Ridable Pegasi in Sanctum 2 (thanks to NinjaWeaselMan and Hardpoints, respectively). The ridable pegasus system in particular was an enormous bit of work, and required probably the most elaborate NWN scripting system that I’ve ever had to develop. Most of the rest of the improvements are smaller and more isolated, and came from going through my “dissatisfaction list.” These were a lot of little things that I never really liked or thought worked quite right, and someday wanted to figure out a way to “fix up.” Often these were things in the base game or in the CEP that I needed to work around, such as the (I thought) awful crafting system, or the custom CEP items that you couldn’t cast Magic Weapon or Flame Blade on because of the very inflexible way that the scripts were written. I’ve paintstakingly fixed as much of that as I could manage, and re-vamped the crafting system for exotic weapons and materials in a way that I think players are likely to enjoy.

The beta test will be closed and I’d like to keep it fairly small, so if you’d be interested in participating, please let me know. 🙂

7 thoughts on “Call for Beta Testers

  1. I’d be happy to help out. Certainly looking forward to seeing what you’ve done it sounds impressive.

    Don’t think I’ve actually played any modules with ridable things in it.

  2. I’m glad you’re making progress I’d have to agree it’s also one of the best if not the best mods i’ve ever played at least for NWN.

Leave a Reply