Category Archives: Gaming & Modding

Posts related to playing and developing games, and to the game industry in general.

Development of Sanctum of the Archmage Suspended

I regret to announce that my plans to develop any new updates or modules in the Sanctum of the Archmage series are suspended until further notice.

My reason for this is that the availablility of several cutting-edge cc (custom content) packages that I had been intending to use in the series has been called into question by recent events. For those interested in understanding the background and details of this developing situation, I recommend reading this recent post on my blog, as well as the comments on it from a number of prominent NWN cc authors. The bottom line is that some of these authors, in protest over having their work stolen and over the rude treatment that they have received by others in the community, have decided to either cancel plans to publicly release works that are in progress, or are considering doing so. Since it would be problematic for me to try to publicly release a module (or a module update) that is built partly with custom content that is not going to be made publicly available, I think it only prudent to suspend my development plans until I see how that situation works itself out.

The Sanctum of the Archmage series is being developed using some custom content that is in parallel development by other authors, and consequently it is directly affected by several of these decisions. Taking place in and around the Nurian Mountains of the World of Glorn, it is primarily a mountain adventure, and it also features a prominent romance sub-plot. For these reasons, I have been actively working to integrate NinjaWeaselMan’s Romantic Animations Suite into the series, starting with the v3.2 update to Sanctum 2. I had also wanted to use Lord Rosenkrantz’ Rocky Mountains tileset in the follow-on modules in the series, and I already use (and planned to continue to use) the Community Tileset (CTP) and the CTP Doors packages. The future public availability of these packages (and/or updates to them) is now in question, so I will have to do some hard thinking about how I may have to adapt my module development plans. If this situation cannot be resolved satisfactorily, I may have to switch to building with older or (in my opinion) inferior custom content, switch to building in NWN2, only release my own future modules for private distribution as well, or give up modding altogether and go back to writing my novels. These are all viable alternatives to my mind, and I am currently considering each of them.

I want to make it clear that I fully support these content developers in their protest. Since discussion of this issue is unwelcome on the Bioware forums, I have even helped to organize a web forum on which discussion and debate about it can continue openly and without interruption. That forum can be found at:

The ‘Modders Shrugged’ Initiative: http://www.moddersshrugged.com

I encourage anyone who may be interested in these developments to check out that forum, and to feel free to offer your (civilly expressed) thoughts on these matters.

It is my hope that an acceptable resolution to this situation can be reached by raising consciousness about it in the NWN community. I think that most players and builders here are decent folks, and that a consensus of support for content authors who do not want their work to be used without their permission can be arrived at if the matter is discussed and debated openly. In the meantime, though, further work on the Sanctum of the Archmage modules will have to remain on hold.

AME Member RoundTable on the NWN Podcast!

Along with my fellow members of the Academy for Modding Excellence, I was a guest this week on Episode 84 of the Neverwinter Nights Podcast. We had a load of fun recording a roundtable discussion, and got to talk about a whole host of interesting topics — ranging from the Golden Dragon Awards to the future of CRPG modding to whether or not we consider ourselves “geeks.” Stop by and give it a listen!

NWNP Episode 84: AME Round Table Under the Hood LIVE!

My Work is Not a Gift

On Friday, a fellow builder brought this thread on the Bioware custom content forum to my attention:

Proposal for a common template to prevent authorship issues

Participating in that thread until it was (in my opinion, unfortunately) locked by a Bioware moderator was an eye-opening experience. I think that much of the thread is worth reading, but here’s the background, and a quick summary. A number of serious and talented NWN1 custom content developers have been becoming increasingly frustrated with having their work taken, modified, and redistributed without their consent. Sometimes this has involved unauthorized and sometimes uncredited copying and/or alteration of their work into “compilation packs,” over which the author has no quality control, or any way to maintain or update. For many developers — who are motivated by an artist’s seriousness about the quality and integrity of their work — this is an unacceptable situation.

This problem has been festering in the NWN developer community for a while, and it has even been driving some to consider giving up building for it altogether in disgust. As a modest but long overdue way of trying to address it, some individuals proposed a voluntary but standardized “template” for the posting of NWN1 custom content. The template consisted of several choices about what restrictions the author wished users of his work to respect.

For the record, I completely support the moral right of these builders to control the use and distrbution of their work. Ours is a community of individuals who build under a EULA that prevents us from charging for our efforts. The only price we are allowed to ask in exchange for the thousands of hours that we spend creating content for others to use for free is respect: respect for us as the creators of that work, and for our wishes about how it should be used and distributed. Apparently, though, to some this is just too high a price.

What surprised me (and perhaps it should not, and I was just being naive) was the sometimes ugly hostility to the rights of these content creators that I saw expressed on the thread. Many stood up for them and forthrightly defended the proposal, and I honor and respect those who did. Others, however, bristled at the very idea that these creators’ work was morally theirs, and should not be considered public property, free for the taking and arbitrary use by anyone who wanted it. Those readers who remember the archetype gallery in Sanctum 1 and the statues of “The Giver” and “The Taker” may understand why I found this to be quite ironic. I guess that sometimes, life does imitate art.

Although there were a number of examples of this sentiment expressed, I want to focus on one extremely presumptuous comment in particular, which I did not have a chance to respond to while the thread was still open:

“I respect the creators of custom content. I admire them, and their gifts to the community. But, aren’t they gifts?”

No, sir, they are not. My work is not a gift. When I post it for you to use and to (hopefully) enjoy, I am not “giving it away” to you to do whatever you damned well please with it. I am the one who spent thousands of hours painstakingly building that work, not you, and you have no moral right to take it without respecting my wishes in the matter. My work is mine, and I am sharing with you, not giving it to you. I am sharing it on mutually beneficial terms, as a trade, and one from which we both (hopefully) gain something of value. The only payment that I ask for in exchange for sharing the results of those thousands of hours of effort is the simple human decency of respect for my work, and for my dignity and rights to it as its creator. If that is too much to ask from you, then you cannot afford my price and are not welcome to download and use it. It’s that simple.

Some ethically challenged people seem to think that they have the right to presume upon — and to take advantage of — others’ generosity. Well, that’s exactly what the Demons thought in Sanctum of the Archmage. And it was the naive altruism of the Provans — who never stood up for themselves, and never set moral limits on their “giving” — that made it possible. The same is true of all creators — and indeed, all men of good will and self-respect. If we don’t stand up for ourselves, our dignity, and our rights, then we will not hold onto them for long.

Regrettably, Bioware doesn’t seem to be willing to allow this issue to be aired, no matter how constructively approached. In response to my protest to the moderator for locking the thread, I was told that this topic is no longer welcome on Bioware’s forums. While I would encourage anyone who agrees with me to also PM Chris Priestly to reconsider his decision, I doubt that it will make a difference. If we don’t want the NWN1 CC community to implode, it will be up to us, as individual authors and concerned community members, to find a way to deal with it on our own.

Consequently, I will be looking into finding (or if necessary, creating) a forum on which discussion of this issue (which I obviously consider important to the future of the NWN modding community) can proceed without being silenced. When I do, I will post a link here on my blog. Until then, anyone who wants to discuss this issue is welcome to do so (civilly, please) in the comments on this blog post.

I don’t mind saying that this entire experience has left me with a very bad taste in my mouth. I wouldn’t build under a no-payment EULA if I weren’t personally motivated to create something that people will enjoy — but nothing turns me off from that attitude faster than being taken for granted for it. If this kind of treatment is what builders in this community can expect for our efforts, then many of us may very well simply decide to walk away and shrug.

An Update on Building

It’s been a while since my last blog post, so I wanted to give everyone an update on the status of my building activities for the Sanctum of the Archmage module series.

First, a bit of good news. Some of my readers may know that I’ve been splitting my time for the last several years between a full-time job, working on a graduate degree in physics, my work for the AME, and of course building the Sanctum modules. I’m happy to be able to announce that I’m now on the verge of being able to close out one of those projects. Just a few days ago, I completed my final requirement for graduation in January (a paper that I should be submitting sometime within the next week). Perhaps not surprisingly, this has been occupying most of my focus and attention for the last two months. So if all goes as expected, a major block of free time should begin to open up for me to begin building again in November.

My next step will be to complete the final update to Sanctum 2, and then to move on in earnest to Sanctum 3. Although my new ridable pegasi are now working in Sanctum 2, I still need to decide exactly how to handle a few issues regarding how to work them into the plot. Should I give the player a choice between Ridable Pegasi and Wind-Walking, or get rid of Wind-Walking altogether? How should I handle it if you get your mounts killed in battle? Should you be able to summon new ones, and if so how frequently? (If anyone has any advice or thoughts on that, please feel free to opine. :)) I’m working out those issues now, and trying to write the scripts I’ll need to make whichever solution I decide on work seamlessly in-game.

I also have a couple of final tweaks and updates to make to the module in general, such as (for example) updating the “Flooded Cave” battle. I had some very good feedback on that battle from a player, which made it clear to me that I need to make a serious effort to hack the standard monster AI for that encounter to make it more realistic.

Finally, there are NinjaWeaselMan’s Romantic animations. I corresponded with him recently, and the updated version of his hak (which will include some additional animations that I need for my update to Sanctum 2, such as hugging) should be ready in about 2 weeks. I’ve got the code ready for these animations now, so hopefully I should be able to just plug in the final version of the hak when it’s ready.

I hope to have a beta version of Sanctum 2, version 3.2, available sometime in November, and (hopefully) to be able to release it next month as well. And then, after that, it will be on to Sanctum 3!

NWN Podcast Interview

In case anyone missed it, I was this week’s guest on the Neverwinter Nights Podcast. Trey and I talked about Sanctum 2 winning the Golden Dragon Award for Best RPG, as well as my plans for the next chapters in the series. Here’s the link:

NWNP Episode 68 – Golden Dragon Winner Andarian

My interview starts at about 9 minutes into the podcast. I’m not sure why, but this time they decided to use a “listener greeting” from a non-guest instead of the one that I sent them. If anyone was looking forward to hearing my intro, here it is. 😉

Sanctum 2 Wins Golden Dragon for Best RPG!

I’m very proud to announce that Sanctum of the Archmage 2: The Miracle Worker, Act I, has received the Golden Dragon Award from the Academy for Modding Excellence (AME) for Best Neverwinter Nights Roleplaying Module of 2007! Here’s a link to the announcement of winners, including a very nice (if I do say so myself) awards video produced by qkrch:

NWN1 2007 Golden Dragon Award Winners and Video

The segment announcing Sanctum 2’s win for Best RPG starts around 3 minutes 32 seconds in. I’m very proud of the video as well, not only for the honor of having my work included in it — for which I’m deeply grateful — but also because I actually did most of the video capture scenes for it myself.

I should also mention for the record, since I am a member of the AME, that the Academy has strict rules for when one member nominates another for an award. (Members may not nominate their own work.) In those cases, the nominated member must immediately recuse himself from any further participation (voting included) in that entire award category (in my case, Best RPG) for the rest of that year’s awards cycle.

Having worked with the other members of the AME for over a year now, I can only say that receiving an award from a group of people who are as dedicated to recognizing quality as I know them to be is a profound honor. Thank you!

EDIT: Be sure to listen to the great awards podcast with hosts Trey and Skunkeen, and AME member guests BGPHughes and Tybae. The awards segment for Sanctum 2 starts at about 22:35 into the show.

NWN1 2007 Golden Dragon Awards Podcast

AME NWN2 2007 Golden Dragon Award Winners Announced!

The Academy for Modding Excellence is pleased to announce the winners of the 2007 Golden Dragon Awards for NWN2! These awards cover 12 categories including Best Roleplaying Module, Best Adventure Module, Best Custom Content and the Community Contribution award. You can see the awards announced below in an awesome video produced by AME member qkrch, or listen to the announcements live on this week’s episode of the Neverwinter Nights Podcast.

For more information about the Academy for Modding Excellence, please visit the “About AME” and the Academy Vision and Goals pages on the AME website.

And congratulations to all the winners!

NWN2 2007 AME Golden Dragon Award Winners – Part I

NWN2 2007 AME Golden Dragon Award Winners – Part II

AME NWN1 Golden Dragon Module Finalists Video Posted!

I just wanted to let everyone know that the NWN1 2007 Golden Dragon Award Module Category Finalists have been announced by the Academy for Modding Excellence (AME). As before, we’ve also produced an announcement video, which can be viewed here:

 

 

 

 

 

I’m particularly proud of this one, since I actually produced most of the video clips that were used in it myself. Qkrch edited those clips to create the final video, adding the sound, voiceover, and titles.

You’ll also see, at about 4:50 into the video, that Sanctum of the Archmage 2: The Miracle Worker, Act I is a finalist in the “Best RPG” Category. (Since I’m a member of the AME myself, according to the Academy rules I wasn’t allowed to be involved at all in that nomination, and had to recuse myself from further participation in the NWN1 Best RPG category once I’d been nominated.) I am very glad that my fellows in the Academy decided that Sanctum 2 was worthy of a nomination, though, and I’m hopeful about my prospects for winning the award. 🙂

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

>

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EDIT: Here are the nominations and video for the NWN1 Recognition and Custom Content category awards. These two videos also include the (combined NWN1 and NWN2) sound/music nominations.

 

 

 

 

>

AME Finalists and IRC Chat Announcements

Some of you may know that in addition to my module development work, I’m also a member (Vice-Chairman, actually) of The Academy for Modding Excellence, or AME. I wanted to let everyone know that the AME has recently announced the finalists for the NWN2 Golden Dragon Awards for 2007. Our resident video expert, Qkrch, has posted a pair of fantastic videos demoing and announcing the finalists. For the announcements, see the AME website, here and here, and check out the videos below!

Also, the AME wil be holding a public IRC chat on Saturday, May 3 at 4 pm GMT. I’ll be there as well, and I’d like to invite anyone who can be available to join in. Hope to see you there!

UPDATE: See here to read the log from yesterday’s public IRC Chat.

AME Appearance on the NWN Podcast

I wanted to let my readers know about a recent appearance that Ben Wynniatt-Husey (aka B G P Hughes) and I just made on Episode 39 of the Neverwinter Nights Podcast, to talk about the newly formed Academy for Modding Excellence (or AME). The Academy for Modding Excellence is a volunteer organization dedicated to finding and recognizing the best community built content for Neverwinter Nights 1 & 2, by giving a series of annual awards in a variety of categories. As AME Chairman and Vice-Chairman (respectively), and we discussed a variety of topics, such as the formation and goals of the Academy and plans for the Academy’s awards and categories. We also had an interesting “off-line” discussion following the interview about some general topics related to NWN modding in general.