{"id":87,"date":"2010-06-11T10:58:09","date_gmt":"2010-06-11T16:58:09","guid":{"rendered":"https:\/\/andarian.net\/TheSanctum\/?p=87"},"modified":"2011-12-04T22:23:26","modified_gmt":"2011-12-05T05:23:26","slug":"continuing-sanctum-in-nwn1-vs-da","status":"publish","type":"post","link":"https:\/\/andarian.net\/TheSanctum\/?p=87","title":{"rendered":"Continuing Sanctum in NWN1 vs. DA"},"content":{"rendered":"<p align=\"justify\">Shuurai recently offered the following thoughts about continuing the Sanctum saga in Neverwinter Nights as opposed to Dragon Age. Since they might be of general interest, I thought I would post my own thoughts on that here.<\/p>\n<blockquote style=\"margin-right: 0px;\" dir=\"ltr\">\n<p align=\"justify\">&#8220;Just to throw it out there, I too think it&#8217;d be cool if the entire series was kept in NWN1. Despite the age of the engine and it&#8217;s limitations, I personally find the interface to be much better than NWN2 and even Dragon Age. That said, the most important thing (to me) is the story, and I think this one will be strong no matter what the platform.&#8221;<\/p>\n<\/blockquote>\n<p dir=\"ltr\" align=\"justify\">I very much appreciate the kind words about the story (thanks, Shuurai!). This is an issue that I&#8217;ve been torn about since the first module came out &#8212; first with NWN2, and then with Dragon Age. As some of you may know, I was fortunate enough to have had the opportunity last year to be invited by Bioware to participate in the <a title=\"Dragon Age toolset beta and Builder's Event\" href=\"\/index.php?m=200907\" target=\"_blank\">Dragon Age toolset beta and Builder&#8217;s Event<\/a>. So I&#8217;m very familiar with what Dragon Age has to offer the series, and I&#8217;ve been very impressed with it from the beginning. I think it was designed much more for the kind of story-based modding that I&#8217;m trying to do with the series than was NWN, and that I could do a great deal more with it as a result.<\/p>\n<p dir=\"ltr\" align=\"justify\">So to be honest I really would prefer to switch to Dragon Age as soon as possible, for that as well as other reasons. For example I do strongly prefer the interface and game design, and the Sanctum world never has really fit well with the D&amp;D ruleset. But I&#8217;m in the awkward position of being in the middle of the saga and having a lot invested in building the mods in NWN1, including an established player and fan base there. Those are things that I can&#8217;t just disregard.<\/p>\n<p dir=\"ltr\" align=\"justify\">If I come into enough free time or can recruit enough DA collaborators to help, then I may port Sanctum 2 to DA as a test. If that&#8217;s successful I could then port the rest of Part II (&#8220;The Miracle Worker&#8221;) as well. I think I could handle that for DA-only players by including a video &#8220;prologue&#8221; telling the story of Part I (&#8220;The Sight&#8221;). If that works out then I&#8217;d end up with Part I as a NWN1 only mod, Part III (&#8220;The Alliance&#8221;) as DA only, and Part II ported to both.<\/p>\n<p dir=\"ltr\" align=\"justify\">Either way, though, I don&#8217;t plan on building &#8220;The Alliance&#8221; in NWN1. But I also really don&#8217;t want to stop building in NWN1 until the end of &#8220;The Miracle Worker&#8221;. That&#8217;s when the story will reach a point where I can at least give NWN1-only players a sense of closure with the series, even though it will be continued in &#8220;The Alliance.&#8221;<\/p>\n<p dir=\"ltr\" align=\"justify\">And, I hope, in a series of novels to pick up the story after that. From the beginning, the Sanctum modules were intended mainly as an experiment on my part: a way of exploring the new medium of CRPG modding as a means of telling the backstory to those novels. So with any luck, it&#8217;ll be a long time before I have to commit to giving folks a full sense of closure with the saga as a whole. \ud83d\ude42<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shuurai recently offered the following thoughts about continuing the Sanctum saga in Neverwinter Nights as opposed to Dragon Age. Since they might be of general interest, I thought I would post my own thoughts on that here.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,15,9],"tags":[],"class_list":["post-87","post","type-post","status-publish","format-standard","hentry","category-dragon-age","category-3-thealliance","category-2-themiracleworker"],"_links":{"self":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts\/87","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=87"}],"version-history":[{"count":3,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts\/87\/revisions"}],"predecessor-version":[{"id":588,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts\/87\/revisions\/588"}],"wp:attachment":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=87"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=87"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=87"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}