{"id":276,"date":"2011-02-25T07:34:21","date_gmt":"2011-02-25T14:34:21","guid":{"rendered":"https:\/\/andarian.net\/TheSanctum\/?p=276"},"modified":"2011-02-25T09:53:41","modified_gmt":"2011-02-25T16:53:41","slug":"the-escapists-vision-of-computer-games","status":"publish","type":"post","link":"https:\/\/andarian.net\/TheSanctum\/?p=276","title":{"rendered":"The Escapist&#8217;s Vision of Computer Gaming"},"content":{"rendered":"<p>The Escapist Magazine&#8217;s &#8220;<a title=\"The Escapist: Extra Credits\" href=\"http:\/\/www.escapistmagazine.com\/videos\/view\/extra-credits\" target=\"_blank\">Extra Credits<\/a>&#8221; section published a very interesting video opinion piece yesterday. Although pitched in the form of &#8220;<a title=\"An Open Letter to EA Marketing\" href=\"http:\/\/www.escapistmagazine.com\/videos\/view\/extra-credits\/2794-An-Open-Letter-to-EA-Marketing\" target=\"_blank\">An Open Letter to EA Marketing<\/a>,&#8221; it indicates a wider issue that goes beyond any particular company or its marketing. Rather, it goes to the heart of how most games are made today, and how that is too often driven by increasingly obsolete and inside-the-box assumptions about customer demographics. Over the top marketing campaigns are just the most obvious symptom of\u00a0 that phenomenon.<\/p>\n<p>Speaking personally, I very much share the vision expressed in the video (and apparently, at least at one time, by EA as well). Indeed, the reason why I became interested in game development in the first place was to learn how to help bring it into existence. Gaming qua interactive art has enormous potential, but it&#8217;s still to a great extent in its infancy (pun intended).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Escapist Magazine&#8217;s &#8220;Extra Credits&#8221; section published a very interesting video opinion piece yesterday. Although pitched in the form of &#8220;An Open Letter to EA Marketing,&#8221; it indicates a wider issue that goes beyond any particular company or its marketing. Rather, it goes to the heart of how most games are made today, and how &hellip; <a href=\"https:\/\/andarian.net\/TheSanctum\/?p=276\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">The Escapist&#8217;s Vision of Computer Gaming<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-276","post","type-post","status-publish","format-standard","hentry","category-gaming"],"_links":{"self":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts\/276","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=276"}],"version-history":[{"count":12,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts\/276\/revisions"}],"predecessor-version":[{"id":287,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=\/wp\/v2\/posts\/276\/revisions\/287"}],"wp:attachment":[{"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=276"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=276"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/andarian.net\/TheSanctum\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=276"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}