Sanctum of the Archmage Chapters 1-2, version 3.4 Update - Release Notes NOTE: This update is designed for NWN Patch 1.69 and CEP 2.2 compatibility. THE FILES IN THIS FOLDER SHOULD ONLY BE INSTALLED BY PLAYERS WHO HAVE PATCHED THEIR SYSTEM TO PATCH 1.69, AND HAVE INSTALLED (OR WILL INSTALL) CEP 2.2. INSTALLATION DIRECTIONS: See the enclosed Readme file for installation directions. Main feature updates: (v3.1) - Patch 1.69 and CEP 2.1 support - Phenotype updates (crawling/swimming/flying/riding) for CEP 2.1 compatability - Support for Paladin Summon Mount feat (no other ridable horses at this time) - Support for Companions to equip Boots of Sprinting (from Companion dialogue) - Updated Svirfneblin Inn with separate guest room area for standard resting (removed brazier-based resting) - Added food and food-based resting system to Sanctum 1 - Pegasus updated to CEP 2.1 models (not mountable); added mounted Pegasus Warriors - Fixed some typos and added a few new lines of dialogue - Adjusted difficulty of Sanctum 2 Demon Battle (new hounds - slightly harder) - Updated intro/end dialogues with current development plans Main feature updates: (v3.2) - Addition of CEP 2.2 support - Modifications to support and use NinjaWeaselMan's Romantic Animations Suite - Modifications to support and use Hardpoints' ridable pegasus model - Changes to the plot and story to include ridable pegasus mounts as companions - Creation of a full scriptng system to support and manage ridable pegasi - Addition of new head models for all companions, custom developed for the saga by Estelidis - Updates to support crawling and riding phenotypes together in the same module - Phenotype Updates to allow visible cloaks to remain visible while riding and crawling - Major modifications to the crafting system, including new items - Rewrite of appraise/shopping system to address problems in the base game implementation - Fixed typos and added new lines, scenes and dialogues - Re-designed combat in "Flooded Cavern" encounter in Sanctum 2 - Adjusted difficulty of "Mount Cassandra Foothills" encounter - Scattered minor improvements throughout both modules. - Updated intro/end dialogues with current development plans Main feature updates: (v3.3) - Updated and added journal entries to make destroying the Soul-Drinker spiderling nest an official quest. - Added option to let Simon cure the Soul-Drinker poison if necessary after the "Delay the Drow" quest. - Fixed a scripting bug in General Y'thra's conversation that was causing male Robin bluff checks to fail. - Replaced short "Prince and Princess" music with longer instrumental piece (courtesy of Charles Imbro). - Restructured hak file music references (ambientmusic.2da) for consistency with 1.69 and design of Sanctum 3. - Note: music restructuring avoids overwriting new music available in the base game for use future modules. - Sundry spelling and minor bug fixes. Main feature updates: (v3.4) - Addition of support for Chico400's NWNCQ upgrade to the default Bioware tilesets. - New high-quality player-selectable heads by Estelindis and Saltius. - Robin now has a “special ability” dialog option to open locks and use Thieves' Tools on command. - Robin now has a “special ability” dialog option to disable traps on command. - A bug was fixed that caused gem enchantments added to the Cloak of Flying to disappear when converting forms. - Added acid and fire grenades and reagents to the Rock Gnome (Svirfneblin) Innkeeper's store. - Added new +1 mental ability items to the Quartermaster's store at Mount Cassandra. - Fixed some inappropriate dialogue when the romance with Robin was not being played. - Sundry spelling and minor bug fixes. Andarian (andarian@andarian.net)